While there is still a breathing community of players that enjoy the small scale side of things, a lot of these players feel betrayed or forgotten due to the aforementioned. Many players have become frustrated with roaming thanks to powercreep and design changes in objectives over the years. This can be remedied with co-op, however the drawbacks of doing so are significant One players decisions are not as impactful, effort needed to defeat a single player is greatly reduced, more players will avoid you, and the more players you are with, the more chances of having your positions scouted and becoming overwhelmed. A good player can achieve victory over almost anything, but due to the rock, paper, scissor design of combat, even the best can fall to mechanics. While skill is a great deal of what keeps a good roamer alive, build and the build(s) they face have a near equal say in the outcome. There are many players who are passionate about small scale combat, most who are driven by the hopes that Anet will bring a near perfect balance to their passion.
Roaming is as much a part of WvW as zerging but it was not/is not the purpose of the game. Their limitations are clear and they are familiar with when to retreat and when to commit.īuild, communication, knowledge and practice keep them afloat while the desire for the surprises that every encounter holds spurs them on. To survive for extended periods of time, they must be skilled combatants by themselves or supported by players they are familiar with. Strong map awareness and in a constant state of seek and destroy.
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